From an idea to the NES Classic Edition
I created the original concept for the NES Classic Edition and led its technical direction through launch. That meant building the emulation team from scratch, writing a new NES emulator under severe schedule constraints with accuracy to the original hardware as the main risk, and working directly with project leadership at Nintendo Japan.
I also led the Nintendo DS emulator for Wii U, from architecture to delivery. It shipped worldwide across more than 30 Virtual Console titles.